
I collaborated with Tetra Puzzle Studios on their mobile game Bezan Bahador, focusing on the design and production of stylized 3D assets for the game’s prize pull section. These assets played a key role in the visual identity and user experience of the feature, and they continue to be used in the live version of the game.
My workflow began in 3ds Max, where I handled modeling and UV unwrapping, ensuring that each asset was optimized for real-time performance on mobile devices while maintaining visual clarity and character. Once the models were prepared, I moved into Substance Painter for texturing, crafting vibrant, appealing surface details that matched the game’s stylized aesthetic and helped enhance the overall user engagement in the prize section.
This project gave me the opportunity to work within a live mobile game production pipeline and contribute assets that are not only visually polished but also functional, lightweight, and consistent with the game’s art direction.




























